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Arabia

509119154Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 17m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1411
+11
🇹🇼 Magyars · Taiwan
1273
+16
🇨🇴 Burgundians · Colombia
1348
-16
🇨🇴 Maya · Colombia
1227
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 782 10:17 — — ⚔ Scout Rush
37 632 8:54 — — ⚔ Archer Rush
25 437 9:28 — — ⚔ Scout Rush
20 352 9:44 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,035 2,504 50 0 5,589 5,794
2,500 2,225 640 0 5,365 6,026
2,980 2,145 50 0 5,175 5,612
2,500 1,823 90 160 4,573 5,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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