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Arena

505381737Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 58m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1248
+13
🇨🇴 Maya · Colombia
1213
+14
🇺🇸 Lithuanians · United States
1223
-16
🇺🇸 Aztecs · United States
1121
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,322 10:32 15:08 29:29 ⛏ Fast Castle
29 1,726 11:03 14:36 32:30 ⛏ Fast Castle
28 1,631 11:35 16:12 34:30 ⚔ FC into Scouts
22 1,288 11:25 17:29 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,575 16,605 25,270 5,400 102,850 106,727
36,305 31,455 22,070 1,525 91,355 114,003
22,270 17,745 13,205 2,010 55,230 58,825
19,230 18,260 13,085 1,860 52,435 91,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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