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Black Forest

505317655Analyzed
4v4 RM · 22d ago on Sep 8, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vietnamese · Russia
1237
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1235
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🇨🇴 Maya · Colombia
1198
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🇨🇳 Britons · China
1190
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🇬🇷 Teutons · Greece
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,311 11:25 15:14 29:59 ⛏ Fast Castle
46 2,145 13:37 19:38 34:38 ⛏ Fast Castle
43 1,988 11:09 15:17 30:59 ⛏ Fast Castle
35 1,615 12:18 17:01 33:01 ⛏ Fast Castle
22 1,002 11:45 16:12 31:32 ⛏ Fast Castle
18 822 12:43 17:35 36:40 ⛏ Fast Castle
17 768 11:35 15:35 34:34 ⛏ Fast Castle
15 686 15:01 18:49 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,710 14,935 19,905 2,375 68,925 73,306
21,105 26,825 12,250 2,150 62,330 80,716
23,795 18,603 11,055 2,995 56,448 65,061
23,455 21,193 4,880 1,850 51,378 54,184
24,015 10,313 10,075 2,250 46,653 51,974
14,375 16,665 10,740 3,105 44,885 53,860
15,225 17,421 8,505 2,005 43,156 64,200
11,500 15,270 12,945 2,800 42,515 52,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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