AoeStats
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Oasis

509704096Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 91m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
779
+13
🇩🇪 Teutons · Germany
770
+13
🇩🇪 Bohemians · Germany
634
+18
🇺🇸 Byzantines · United States
725
-21
🇨🇱 Britons · Chile
707
-15
🇩🇪 Lithuanians · Germany
659
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 2,290 11:11 24:01 41:02 ⛏ Fast Castle
23 2,070 10:42 21:32 35:00 ⛏ Fast Castle
21 1,959 12:05 22:43 30:26 ⛏ Fast Castle
17 1,515 12:16 21:54 39:39 ⛏ Fast Castle
16 1,505 13:37 24:06 39:05 ⛏ Fast Castle
11 990 12:01 31:57 42:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,580 58,796 49,205 3,550 163,131 174,594
53,795 36,797 40,500 4,510 135,602 147,063
46,710 54,395 21,105 3,835 126,045 147,924
41,465 51,051 25,180 4,735 122,431 133,481
49,695 26,864 27,300 1,985 105,844 133,061
25,785 18,240 25,930 1,715 71,670 109,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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