AoeStats
← Frank

Oasis

509698320Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 22m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Celts · Hungary
860
+29
🇭🇺 Celts · Hungary
736
+16
🇭🇺 Celts · Hungary
703
+18
🇩🇪 Spanish · Germany
796
-17
🇩🇪 Teutons · Germany
787
-17
🇩🇪 Bohemians · Germany
646
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 367 13:06 — — ⛏ Fast Castle
14 323 14:57 — —
13 294 12:07 20:40 — ⛏ Fast Castle
9 203 19:40 — — ⛏ Fast Castle
7 161 12:35 — —
7 148 15:00 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,800 2,946 200 10 6,956 9,962
3,350 2,436 200 200 6,186 8,989
2,500 3,217 300 85 6,102 7,416
3,100 2,293 250 225 5,868 7,580
3,325 2,185 200 150 5,860 8,913
1,950 1,215 0 0 3,165 5,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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