AoeStats
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Black Forest

507805382Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 93m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
730
+16
🇹🇷 Britons · Türkiye
713
+17
🇩🇪 Teutons · Germany
806
-19
🇩🇪 Spanish · Germany
663
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 2,080 12:55 21:32 32:43 ⛏ Fast Castle
21 1,958 11:10 19:37 33:45 ⚔ Drush
19 1,760 11:57 23:50 35:53 ⚔ Archer Rush
13 1,215 16:27 34:58 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,200 68,705 50,910 4,205 180,020 181,362
37,175 30,035 35,465 1,500 104,175 153,988
11,450 35,962 32,395 4,100 83,907 134,713
28,995 25,562 9,585 3,525 67,667 76,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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