AoeStats
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Oasis

507124753Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 73m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
813
+14
🇺🇸 Japanese · United States
722
+18
🇩🇪 Persians · Germany
706
+19
🇩🇪 Teutons · Germany
825
-19
🇩🇪 Saracens · Germany
815
-19
🇩🇪 Bohemians · Germany
680
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,364 11:31 22:26 34:40 ⚔ Drush FC
45 3,337 10:54 27:52 32:45 ◆ FC into Fast Imp
26 1,925 12:44 18:23 34:35 ⛏ Fast Castle
20 1,494 11:52 23:09 34:41 ⛏ Fast Castle
14 1,009 12:20 23:25 35:23 ⛏ Fast Castle
11 844 12:36 28:34 44:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,010 31,675 24,810 3,880 104,375 149,037
27,010 51,478 17,700 4,745 100,933 131,299
30,720 37,485 20,880 3,240 92,325 101,219
24,125 34,755 24,875 2,960 86,715 110,896
23,305 24,589 25,020 5,125 78,039 114,537
20,005 19,480 9,850 2,800 52,135 62,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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