AoeStats
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Pilgrims

510247776Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 61m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
1049
+16
🇵🇪 Koreans · Peru
1046
+16
🇦🇷 Byzantines · Argentina
1034
+17
🇲🇽 Persians · Mexico
1150
-21
1002
-14
🇦🇷 Koreans · Argentina
997
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,453 13:57 19:57 60:20 ⛏ Fish Boom FC
38 2,338 9:33 19:56 — ⚔ Scout Rush
30 1,828 10:49 22:14 44:22 ⛏ Fish Boom into Galleys FC
27 1,646 12:14 19:48 40:54 ⛏ Fish Boom into Fire Galleys
24 1,484 12:48 25:19 36:09 ⛏ Fish Boom into Fire Galleys
14 847 12:01 19:23 41:28 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,965 30,388 21,355 1,050 67,758 71,697
26,920 19,015 14,215 4,500 64,650 95,401
12,590 36,350 11,925 3,020 63,885 81,803
13,225 14,371 8,850 5,420 41,866 45,510
8,525 20,690 9,440 1,500 40,155 52,271
9,925 17,726 7,650 1,900 37,201 38,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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