AoeStats
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Arena

510241057Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 68m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1121
+15
🇨🇳 Hindustanis · China
1115
+15
🇹🇼 Vikings · Taiwan
1103
+15
🇱🇰 Japanese · Sri Lanka
1073
+27
🇨🇱 Poles · Chile
1395
-27
1014
-12
🇦🇷 Franks · Argentina
1009
-12
🇦🇷 Burgundians · Argentina
946
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 4,318 8:23 19:23 30:51 ⚔ Towers FC
40 2,723 10:57 15:30 45:56 ⛏ Fast Castle
34 2,315 10:42 21:17 39:12 ⚔ Scout Rush
24 1,607 10:52 14:54 34:23 ⛏ Fast Castle
23 1,599 10:55 21:01 46:52 ⛏ Fast Castle
21 1,416 10:42 15:34 35:23 ⛏ Fast Castle
19 1,297 10:38 17:03 37:27 ⛏ Fast Castle
15 1,020 12:26 29:55 46:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,535 35,425 22,080 8,200 138,240 155,126
45,625 21,390 26,830 4,005 97,850 107,780
37,315 36,450 16,245 7,670 97,680 116,191
36,425 26,805 26,075 2,400 91,705 110,242
26,635 20,510 11,055 2,250 60,450 69,193
26,475 14,505 12,415 3,165 56,560 69,632
25,095 16,205 7,735 3,650 52,685 54,793
17,760 12,260 2,015 1,590 33,625 36,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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