AoeStats
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Nomad

509223311Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 43m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
1005
+14
🇮🇹 Magyars · Italy
993
+15
1005
-16
🇦🇷 Persians · Argentina
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,625 17:12 36:34 — ⛏ Fish Boom FC
34 1,514 15:11 23:06 — ⚔ Fish Boom into Towers FC into Fire Galleys
17 757 14:45 27:14 33:54 ⛏ Fish Boom
15 674 13:59 26:04 — ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,420 16,801 6,285 1,790 36,296 41,990
7,895 10,793 4,210 1,145 24,043 25,257
11,960 5,253 3,820 830 21,863 22,755
5,050 5,351 840 1,450 12,691 12,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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