AoeStats
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Lombardia

509181085Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 29m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1252
+13
🇨🇦 Saracens · Canada
1215
+14
🇲🇽 Sicilians · Mexico
1179
+16
🇨🇱 Burgundians · Chile
1360
-21
🇦🇷 Vietnamese · Argentina
1163
-14
1011
-8
Player eAPM Actions Feudal Castle Imperial Opening
72 2,109 9:05 18:40 — ⚔ Scout Rush
41 1,187 10:30 — — ⚔ Scout Rush
38 1,120 10:57 15:39 — ⛏ Fast Castle
26 753 10:30 17:35 — ⛏ Fast Castle
25 717 10:12 21:19 —
23 672 11:09 14:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,920 8,528 4,635 100 23,183 26,628
8,500 4,970 2,770 100 16,340 17,339
6,420 4,351 1,320 850 12,941 13,895
4,170 2,788 1,550 350 8,858 9,859
4,805 2,233 100 125 7,263 7,170
2,900 1,267 200 0 4,367 6,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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