AoeStats
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Fortress

508796913Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 38m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1220
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1175
+17
🇨🇳 Huns · China
1145
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1136
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🇨🇱 Koreans · Chile
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🇵🇪 Gurjaras · Peru
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1177
-16
963
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 1,943 8:55 12:36 25:26 ⛏ Fast Castle
45 1,700 8:06 11:42 26:47 ⛏ Fast Castle
39 1,491 7:43 12:09 38:08 ⛏ Fast Castle
34 1,295 7:10 11:30 25:27 ⛏ Fast Castle
30 1,155 7:09 11:52 26:51 ⛏ Fast Castle
27 1,038 8:46 12:33 30:34 ⛏ Fast Castle
23 894 8:01 12:54 25:17 ⛏ Fast Castle
16 628 7:11 13:55 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,725 25,340 15,125 3,600 58,790 62,268
14,450 17,918 13,725 3,850 49,943 54,939
25,195 7,975 14,745 300 48,215 60,650
18,130 18,650 4,940 2,535 44,255 49,355
22,665 9,845 8,620 3,030 44,160 46,812
14,595 7,665 7,895 1,900 32,055 35,147
12,980 10,305 4,245 1,120 28,650 31,095
7,025 7,265 3,545 1,725 19,560 25,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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