AoeStats
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Nomad

508784303Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 53m 54s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1123
+20
🇹🇼 Slavs · Taiwan
1101
+13
🇺🇸 Bulgarians · United States
1055
+15
🇲🇽 Persians · Mexico
1139
-17
989
-12
🇦🇷 Teutons · Argentina
967
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,264 13:59 22:46 47:50 ⛏ Fish Boom into Fire Galleys FC
31 1,690 16:24 23:07 50:41 ⛏ Fish Boom
23 1,227 13:21 18:20 — ⛏ Fish Boom FC
21 1,156 15:25 24:40 48:54 ⚔ M@A into Archers
20 1,062 15:08 24:01 — ⚔ Fish Boom into M@A FC
19 1,023 15:43 32:12 — ⚔ Fish Boom into M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,350 11,230 8,390 4,050 40,020 42,544
12,860 12,240 6,905 3,000 35,005 36,315
9,380 10,836 6,965 1,980 29,161 31,882
6,940 7,735 2,380 5,965 23,020 23,525
5,975 10,346 2,355 2,005 20,681 22,011
9,700 5,918 4,105 285 20,008 23,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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