AoeStats
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Oasis

508182057Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 27m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1129
+12
🇬🇧 Jurchens · United Kingdom
1047
+15
🇬🇧 Celts · United Kingdom
1037
+15
🇺🇸 Saracens · United States
1069
-16
🇨🇳 Teutons · China
1033
-35
🇰🇿 Italians · Kazakhstan
978
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,446 10:22 18:00 — ⛏ Fast Castle
40 1,102 10:33 15:36 — ⛏ Fast Castle
36 992 9:29 20:28 — ⚔ Scout Rush
24 645 11:50 17:42 — ⛏ Fast Castle
20 559 11:41 15:30 — ⛏ Fast Castle
12 340 15:04 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,775 5,422 340 880 13,417 15,260
6,360 4,316 1,430 200 12,306 12,800
6,610 4,095 1,300 100 12,105 13,168
3,625 2,664 565 0 6,854 8,544
3,345 2,800 250 290 6,685 8,758
3,340 2,277 495 100 6,212 6,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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