AoeStats
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Oasis

508179153Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 45m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1118
+11
🇬🇧 Wei · United Kingdom
1032
+15
🇬🇧 Romans · United Kingdom
1022
+15
🇩🇪 Khmer · Germany
1070
-16
🇨🇳 Vietnamese · China
1012
-14
🇩🇪 Bulgarians · Germany
944
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,138 9:54 21:41 37:08 ⛏ Fast Castle
42 1,885 10:25 18:31 34:08 ⚔ M@A FC
41 1,875 9:33 22:09 34:03 ⚔ Scout Rush
24 1,074 14:04 19:59 36:22 ⛏ Fast Castle
21 959 11:11 15:59 35:42 ⛏ Fast Castle
18 817 11:17 23:41 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,330 18,640 6,735 3,100 46,805 60,796
28,530 11,149 5,070 1,855 46,604 51,821
19,485 11,451 13,130 1,400 45,466 53,537
20,260 14,016 7,015 1,970 43,261 47,327
11,605 9,577 6,350 2,050 29,582 33,484
4,875 3,637 680 200 9,392 10,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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