AoeStats
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Nomad

510538418Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 34m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
975
+13
🇹🇼 Japanese · Taiwan
948
+14
🇲🇦 Tatars · Morocco
854
+19
🇹🇷 Turks · Türkiye
947
-16
🇮🇹 Huns · Italy
923
-16
🇨🇳 Slavs · China
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,076 14:00 21:36 — ⚔ Fish Boom into Archers
29 984 17:22 28:01 — ⛏ Fish Boom
22 745 15:02 20:22 34:05 ⛏ Fish Boom FC
18 612 18:00 — — ⚔ Fish Boom into Towers
18 619 12:53 22:25 — ⚔ Fish Boom into Scouts
9 295 15:16 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,610 8,675 2,240 1,990 23,515 24,721
9,675 7,103 1,025 1,500 19,303 19,368
5,175 6,850 3,145 850 16,020 18,070
7,670 4,219 1,495 1,500 14,884 18,572
3,365 4,530 50 100 8,045 9,673
2,170 3,712 90 495 6,467 7,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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