AoeStats
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Arabia

510530733Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 64m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
879
+15
🇻🇳 Franks · Vietnam
861
+15
🇻🇳 Bulgarians · Vietnam
857
+16
🇨🇳 Hindustanis · China
868
-16
🇳🇱 Spanish · Netherlands
847
-15
🇦🇷 Britons · Argentina
831
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,224 13:28 18:46 36:19 ⚔ Drush FC
33 2,117 11:18 18:39 36:49 ⛏ Fast Castle
30 1,911 8:58 19:35 39:09 ⛏ Fast Castle
29 1,841 12:41 20:39 32:31 ⚔ FC into Skirms
26 1,664 11:52 18:41 31:11 ⚔ FC into Scouts
23 1,465 12:06 20:55 33:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,780 18,180 34,475 3,775 101,210 108,459
32,865 27,649 18,755 3,700 82,969 110,779
35,340 11,680 23,645 3,360 74,025 89,559
31,210 17,190 19,270 3,425 71,095 87,661
24,265 24,580 8,830 2,010 59,685 65,521
21,885 17,815 10,525 3,980 54,205 56,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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