AoeStats
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Black Forest

510464512Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 55m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1013
+10
🇦🇷 Teutons · Argentina
792
+20
🇦🇷 Franks · Argentina
792
+19
🇺🇸 Jurchens · United States
882
-17
🇺🇸 Aztecs · United States
862
-16
🇨🇳 Shu · China
857
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 3,222 11:25 20:55 32:17 ⛏ Fast Castle
31 1,704 12:16 20:01 36:11 ⛏ Fast Castle
26 1,416 12:36 17:07 30:24 ⛏ Fast Castle
24 1,337 16:11 22:53 35:20 ⛏ Fast Castle
22 1,211 15:48 24:01 39:58 ⛏ Fast Castle
18 988 11:43 23:39 42:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,260 16,510 21,020 900 75,690 90,538
27,425 26,741 14,570 3,460 72,196 78,731
27,450 18,646 14,425 2,305 62,826 66,637
17,200 18,123 11,210 1,685 48,218 71,164
18,965 9,382 10,545 2,900 41,792 49,554
14,370 13,917 6,195 2,465 36,947 44,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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