AoeStats
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Arena

510460100Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 49m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
904
+12
🇦🇷 Japanese · Argentina
879
+13
🇨🇳 Goths · China
844
+13
🇨🇳 Cumans · China
817
-13
🇨🇳 Ethiopians · China
816
-13
🇨🇳 Teutons · China
779
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,209 11:27 21:46 37:29 ⛏ Fast Castle
37 1,808 11:09 16:04 34:57 ⛏ Fast Castle
36 1,756 11:19 17:36 31:20 ⛏ Fast Castle
20 980 12:37 17:44 31:16 ⛏ Fast Castle
19 951 10:46 18:39 29:07 ⛏ Fast Castle
16 810 10:30 22:53 35:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,660 16,940 14,335 1,700 66,635 73,897
29,740 9,935 12,120 2,350 54,145 62,980
19,925 16,290 10,170 2,150 48,535 62,546
22,550 12,180 10,425 1,500 46,655 62,425
15,910 8,330 7,275 2,800 34,315 45,379
14,740 11,365 4,530 2,150 32,785 39,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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