AoeStats
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Black Forest

510455782Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 45m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
958
+13
🇺🇸 Goths · United States
914
+15
🇺🇸 Jurchens · United States
735
+22
🇲🇽 Spanish · Mexico
886
-17
🇺🇸 Muisca · United States
885
-17
🇨🇳 Inca · China
860
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,324 15:09 20:53 36:39 ⛏ Fast Castle
25 1,141 13:29 17:02 34:39 ⛏ Fast Castle
19 859 12:29 16:40 29:53 ⛏ Fast Castle
17 767 11:30 18:54 34:31 ⛏ Fast Castle
13 595 12:33 18:04 32:42 ⛏ Fast Castle
13 567 12:45 19:50 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,855 14,158 16,110 850 67,973 77,661
20,720 11,687 11,980 3,315 47,702 49,685
16,820 16,540 8,750 4,975 47,085 60,844
24,380 10,614 6,885 4,375 46,254 50,432
15,260 13,531 4,900 1,870 35,561 39,587
14,665 9,143 6,775 2,150 32,733 42,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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