AoeStats
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Arena

510545191Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 72m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
769
+7
🇬🇷 Persians · Greece
467
+19
🇧🇷 Byzantines · Brazil
625
-16
🇮🇹 Burmese · Italy
471
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,910 10:13 21:48 31:06 ⛏ Fast Castle
19 1,395 10:37 23:04 36:10 ⛏ Fast Castle
16 1,192 13:06 24:51 47:56 ⛏ Fast Castle
6 442 13:42 22:00 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,130 22,731 31,960 3,760 98,581 106,045
26,205 14,550 19,885 5,395 66,035 71,590
22,565 12,716 12,145 4,975 52,401 55,796
10,955 8,005 5,350 1,400 25,710 32,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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