AoeStats
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Baltic

510538253Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 60m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
561
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478
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477
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636
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🇮🇹 Burgundians · Italy
486
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🇮🇪 Spanish · Ireland
473
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Player eAPM Actions Feudal Castle Imperial Opening
18 1,056 11:23 24:25 38:00 ⛏ Fast Castle
12 692 14:09 23:49 36:45 ⛏ Fish Boom FC
11 677 10:51 21:23 40:23 ⛏ Fast Castle
11 652 11:59 21:04 44:21 ⛏ Fast Castle
11 665 15:43 24:44 34:41 ⛏ Fast Castle
4 239 10:41 27:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,810 20,261 20,400 5,525 75,996 81,358
24,490 24,995 13,975 3,650 67,110 82,501
25,565 17,815 13,040 2,710 59,130 79,402
22,870 16,705 11,385 1,400 52,360 73,814
19,735 17,890 8,815 3,040 49,480 72,073
5,375 6,048 480 200 12,103 32,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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