AoeStats
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Oasis

510193909Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 81m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
444
+18
🇺🇾 Persians · Uruguay
380
+20
🇮🇹 Burgundians · Italy
506
-20
🇵🇷 Inca · Puerto Rico
452
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 2,465 12:05 21:48 36:33 ⚔ FC into Skirms
20 1,607 11:00 26:13 41:12 ⚔ Skirms into Archers
13 1,042 13:10 21:09 35:33 ⛏ Fast Castle
13 1,024 12:04 27:02 39:35

Resources

Player Food Wood Gold Stone Spent Collected
43,435 37,145 23,110 3,310 107,000 120,260
35,280 21,145 26,190 1,400 84,015 107,866
20,055 32,350 19,565 5,000 76,970 120,787
32,710 19,250 16,750 7,130 75,840 93,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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