AoeStats
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Oasis

510187648Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 60m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
588
+9
🇮🇹 Burgundians · Italy
493
+13
🇺🇾 Italians · Uruguay
456
-12
🇺🇾 Persians · Uruguay
390
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,186 13:36 21:01 35:56 ⛏ Fast Castle
16 965 10:49 20:09 39:24 ⚔ FC into Archers
16 967 11:24 24:09 39:28 ⚔ Skirmisher Rush
9 554 12:27 21:38 44:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,425 24,793 12,130 2,925 66,273 78,887
22,140 13,590 13,535 2,050 51,315 63,422
13,250 15,621 13,395 3,030 45,296 59,160
12,480 17,325 9,465 2,150 41,420 61,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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