AoeStats
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Arena

510125568Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 75m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
655
+12
🇲🇽 Malay · Mexico
636
+13
🇲🇽 Khmer · Mexico
506
+19
🇵🇪 Goths · Peru
506
+19
🇩🇪 Portuguese · Germany
647
-19
🇹🇷 Malians · Türkiye
588
-17
🇮🇹 Hindustanis · Italy
531
-14
🇮🇹 Burmese · Italy
506
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 3,251 12:25 24:03 37:18 ⚔ Archers FC
33 2,503 12:01 22:03 35:23 ⛏ Fast Castle
21 1,598 11:26 24:07 41:17 ⛏ Fast Castle
14 1,027 10:58 18:28 35:23 ⛏ Fast Castle
14 1,037 11:53 23:39 38:49 ⚔ Skirmisher Rush
14 1,051 14:33 20:07 34:10 ⛏ Fast Castle
11 823 12:55 20:45 32:30 ⛏ Fast Castle
7 536 12:17 21:24 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,650 27,055 34,515 4,100 101,320 105,705
24,655 48,880 10,645 2,250 86,430 90,415
34,265 22,395 19,220 1,955 77,835 87,318
36,345 12,230 23,780 2,450 74,805 90,448
33,140 25,455 11,990 3,450 74,035 112,556
17,740 29,745 21,100 4,595 73,180 74,906
30,275 25,800 12,405 3,550 72,030 86,197
21,900 10,285 11,865 1,500 45,550 52,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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