AoeStats
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Black Forest

510102294Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 105m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
691
+11
🇮🇹 Turks · Italy
487
+19
🇮🇳 Burgundians · India
578
-15
🇻🇳 Bulgarians · Vietnam
572
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,689 13:05 24:19 40:19 ⛏ Fast Castle
14 1,473 13:40 21:27 36:15 ⛏ Fast Castle
13 1,364 15:05 27:29 40:31 ⚔ Drush FC
11 1,110 14:28 23:15 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,470 29,330 38,215 4,575 121,590 162,047
36,255 35,660 35,405 5,200 112,520 116,769
40,530 15,328 27,780 2,890 86,528 98,346
30,770 15,057 21,600 2,635 70,062 77,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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