AoeStats
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Lombardia

509761371Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 93m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
406
+14
🇺🇸 Spanish · United States
398
+15
🇺🇸 Aztecs · United States
395
-16
🇺🇸 Sicilians · United States
341
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,821 13:44 25:43 52:07 ⚔ Drush into Scouts
16 1,484 12:43 30:46 48:22
14 1,347 19:25 31:13 51:34 ⚔ Archers into Skirms
12 1,168 17:12 30:19 37:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,760 16,550 28,685 5,200 86,195 101,452
30,015 24,569 26,065 4,365 85,014 90,027
34,695 20,859 17,225 3,840 76,619 77,322
23,805 13,985 19,695 3,250 60,735 66,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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