AoeStats
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MegaRandom

509753644Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 59m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
377
+18
🇺🇸 Sicilians · United States
321
+20
🇺🇸 Burmese · United States
425
-19
🇺🇸 Mongols · United States
417
-19
Player eAPM Actions Feudal Castle Imperial Opening
15 873 12:48 24:22 42:31 ⚔ M@A into Archers
12 725 17:09 27:23 34:58 ⛏ Fish Boom FC
12 741 24:17 31:17 58:46 ⛏ Fish Boom FC
10 611 13:59 24:39 54:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,550 17,484 11,545 2,810 47,389 62,345
13,485 17,435 9,155 3,450 43,525 56,620
16,355 14,860 10,360 1,890 43,465 54,880
12,140 14,845 8,775 4,285 40,045 48,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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