AoeStats
← nathanm888

Black Forest

509524571Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 78m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
389
+15
🇲🇽 Romans · Mexico
347
+17
🇺🇸 Bohemians · United States
394
-17
🇺🇸 Inca · United States
336
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 1,302 19:00 30:09 44:39 ⚔ Champis into Archers
15 1,163 13:57 37:38 43:58 ⛏ Fast Castle
11 867 14:26 28:19 37:58 ⛏ Fast Castle
9 684 16:41 32:19 46:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,460 27,135 24,935 5,085 100,615 129,691
20,995 39,032 25,270 5,885 91,182 115,852
18,990 27,155 25,295 4,100 75,540 93,977
23,825 12,463 15,635 3,155 55,078 64,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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