AoeStats
← nathanm888

Black Forest

509513419Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 94m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
372
+17
🇲🇽 Bohemians · Mexico
333
+18
🇺🇸 Aztecs · United States
413
-19
🇺🇸 Inca · United States
352
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,644 18:31 34:43 40:40 ⚔ Fish Boom into Champis
15 1,442 14:08 32:00 43:01 ⛏ Fast Castle
13 1,187 26:08 31:28 43:33 ⚔ M@A FC into Fish Boom
13 1,275 16:46 28:58 41:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,190 39,817 31,345 4,735 128,087 181,767
29,150 44,841 31,650 5,600 111,241 153,249
37,725 23,445 25,730 3,540 90,440 132,610
21,230 32,041 24,780 2,885 80,936 113,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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