AoeStats
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Oasis

510243096Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1803
+7
🇺🇦 Koreans · Ukraine
1768
+9
🇨🇳 Georgians · China
1760
+9
🇧🇷 Berbers · Brazil
1759
+9
🇺🇸 Aztecs · United States
1674
-11
🇺🇸 Huns · United States
1613
-9
1595
-8
🇬🇧 Spanish · United Kingdom
1490
-6
Player eAPM Actions Feudal Castle Imperial Opening
71 3,439 8:32 21:49 42:06 ⚔ Archer Rush
57 2,760 8:28 21:28 35:45 ⚔ Scout Rush
55 2,680 9:03 18:34 32:53 ⚔ Scout Rush
54 2,644 11:20 15:25 38:10 ⛏ Fast Castle
51 2,508 9:37 20:31 42:02 ⚔ M@A into Archers
50 2,443 11:00 15:23 40:11 ⛏ Fast Castle
49 2,379 8:51 23:19 32:22
31 1,507 9:25 23:05 35:02 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,895 23,329 20,650 3,110 73,984 80,565
29,810 17,584 13,815 2,800 64,009 66,760
24,650 17,665 18,135 2,150 62,600 68,481
12,400 34,237 10,535 3,520 60,692 63,583
25,875 14,790 13,830 3,225 57,720 60,730
17,535 18,820 6,635 3,235 46,225 48,659
17,880 17,975 7,315 1,120 44,290 45,497
12,125 9,866 10,440 1,455 33,886 38,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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