AoeStats
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Nomad

508293389Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 109m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1157
+12
🇺🇾 Mongols · Uruguay
1055
+16
🇦🇷 Franks · Argentina
1050
+16
🇳🇱 Byzantines · Netherlands
1087
-15
🇫🇷 Persians · France
1059
-15
🇲🇽 Mongols · Mexico
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 7,265 15:09 19:44 38:26 ⚔ Fish Boom into Towers FC
27 2,903 14:50 33:38 54:18 ⚔ Fish Boom into M@A FC
24 2,648 17:05 23:28 29:32 ⛏ Fish Boom into Fire Galleys FC
23 2,484 14:41 23:29 40:10 ⛏ Fish Boom FC
19 2,068 14:22 18:28 37:30 ⛏ Fish Boom FC
17 1,851 13:44 40:42 63:50 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
71,510 70,828 37,030 4,710 184,078 203,365
38,965 52,065 30,980 10,450 132,460 137,513
43,025 45,905 16,940 8,055 113,925 114,286
24,415 37,069 30,905 7,525 99,914 106,365
25,345 37,297 18,350 8,720 89,712 92,503
24,205 11,340 19,745 1,825 57,115 61,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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