AoeStats
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Arena

510779404Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 74m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1038
+15
🇹🇼 Mongols · Taiwan
1013
+16
🇨🇳 Poles · China
994
+16
🇨🇳 Spanish · China
960
+18
🇳🇱 Spanish · Netherlands
1052
-19
🇺🇸 Teutons · United States
1011
-16
🇮🇪 Huns · Ireland
1009
-16
🇦🇷 Italians · Argentina
951
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,145 11:30 17:59 35:14 ⛏ Fast Castle
38 2,845 12:51 18:50 33:57 ⛏ Fast Castle
30 2,264 9:01 26:26 37:49 ⚔ Towers into Archers into Scouts
29 2,171 10:31 15:20 35:42 ⛏ Fast Castle
25 1,824 12:46 16:40 31:13 ⛏ Fast Castle
24 1,807 10:22 14:38 32:37 ⛏ Fast Castle
22 1,655 10:18 18:03 36:49 ⛏ Fast Castle
8 591 12:12 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,465 31,975 32,010 4,875 128,325 136,944
51,445 48,265 22,070 4,195 125,975 145,782
69,485 33,348 20,155 1,845 124,833 129,447
52,845 35,861 23,515 3,630 115,851 121,090
49,365 42,375 17,520 3,060 112,320 117,751
29,005 46,455 28,425 7,530 111,415 127,351
30,635 19,540 10,405 3,200 63,780 65,033
2,800 1,878 610 250 5,538 5,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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