AoeStats
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Highland

504723687Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 31m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
794
+20
🇩🇪 Burgundians · Germany
793
+20
🇨🇳 Berbers · China
927
-70
🇨🇳 Cumans · China
831
-31
Player eAPM Actions Feudal Castle Imperial Opening
38 1,191 11:18 18:12 — ⛏ Fast Castle
27 831 13:26 20:41 28:17 ⛏ Fish Boom FC
16 491 12:47 18:09 — ⛏ Fish Boom FC
6 192 16:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,595 5,195 2,360 915 17,065 21,453
8,125 4,622 2,725 1,455 16,927 19,995
5,395 3,490 600 100 9,585 11,967
2,455 1,110 0 0 3,565 6,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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