AoeStats
← KanSu

Black Forest

504412982Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 49m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
1836
+7
🇺🇸 Berbers · United States
1616
+15
🇺🇸 Gurjaras · United States
1601
+15
🇺🇸 Persians · United States
1476
+19
🇹🇼 Vietnamese · Taiwan
1635
-16
🇹🇼 Bengalis · Taiwan
1610
-15
🇦🇺 Vikings · Australia
1591
-14
🇺🇸 Shu · United States
1516
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 3,200 10:38 14:51 34:23 ⛏ Fish Boom FC
53 2,600 8:57 22:21 37:16 ⚔ Archer Rush
50 2,479 9:01 20:07 36:11 ⚔ Scouts into Fish Boom
45 2,236 9:51 24:31 38:12 ⚔ Archers into Fish Boom
42 2,079 9:37 31:06 — ⚔ Skirms into Archers
39 1,922 11:53 15:50 35:05 ⛏ Fish Boom FC
35 1,733 12:31 16:17 39:21 ⛏ Fish Boom FC
32 1,597 9:33 31:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,390 27,389 12,375 1,615 74,769 76,946
31,400 13,652 23,865 850 69,767 77,256
16,995 31,895 17,975 1,600 68,465 99,626
23,690 21,070 10,505 2,580 57,845 59,550
18,720 17,900 11,395 4,050 52,065 77,213
21,280 17,093 8,295 1,995 48,663 50,498
9,275 11,354 1,765 1,500 23,894 27,517
7,910 8,450 4,800 1,475 22,635 26,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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