AoeStats
← KanSu

Nomad

504408837Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1611
+11
🇹🇼 Spanish · Taiwan
1583
+13
🇨🇳 Persians · China
1513
+15
🇺🇸 Vietnamese · United States
1482
+16
🇨🇳 Mongols · China
1560
-16
🇦🇺 Sicilians · Australia
1557
-16
🇨🇳 Spanish · China
1457
-12
🇨🇳 Dravidians · China
1438
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,911 11:44 16:23 38:21 ⛏ Fish Boom FC
37 1,549 13:28 20:00 41:24 ⛏ Fish Boom into Fire Galleys FC
36 1,518 12:48 16:37 35:00 ⛏ Fish Boom into Galleys FC
33 1,377 14:29 22:39 37:18 ⛏ Fish Boom FC
28 1,193 13:44 17:50 34:01 ⛏ Fish Boom FC
27 1,142 12:15 16:34 30:02 ⛏ Fish Boom FC
26 1,100 13:45 17:26 35:26 ⛏ Fish Boom FC
18 749 13:45 18:05 39:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,870 14,974 14,370 1,585 51,799 53,988
19,790 13,150 10,720 3,650 47,310 48,338
20,615 12,256 6,595 4,745 44,211 50,661
15,070 17,705 8,680 1,700 43,155 47,903
16,870 13,622 5,575 1,920 37,987 45,473
13,625 12,157 4,500 1,805 32,087 37,842
8,750 12,760 6,700 2,900 31,110 34,974
10,650 9,563 1,885 2,110 24,208 27,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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