AoeStats
← KanSu

Nomad

504404569Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1610
+15
🇨🇷 Poles · Costa Rica
1597
+15
🇯🇵 Burmese · Japan
1594
+15
🇦🇺 Berbers · Australia
1540
+17
🇹🇼 Chinese · Taiwan
1628
-17
🇹🇼 Malians · Taiwan
1600
-17
🇻🇳 Vietnamese · Vietnam
1582
-16
🇺🇸 Hindustanis · United States
1494
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,426 12:57 17:20 38:19 ⚔ Fish Boom FC into Archers
49 2,294 13:39 17:20 37:32 ⛏ Fish Boom FC
44 2,041 12:13 20:56 44:59 ⛏ Fish Boom FC
42 1,957 12:51 20:28 42:37 ⛏ Fish Boom into Fire Galleys FC
38 1,781 16:11 21:51 38:29 ⛏ Fish Boom FC
37 1,694 13:22 42:20 — ⚔ Fish Boom into Towers into Archers
33 1,530 14:30 40:38 — ⚔ Fish Boom into M@A into Towers
24 1,093 14:03 18:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,775 16,855 9,830 4,415 46,875 49,105
20,755 15,272 7,195 3,130 46,352 49,704
15,725 15,988 10,000 2,370 44,083 46,628
20,035 15,006 5,080 3,155 43,276 46,083
15,360 9,540 6,515 2,370 33,785 41,320
6,725 9,565 2,180 1,805 20,275 21,516
6,220 7,808 1,100 1,450 16,578 17,703
6,375 6,692 430 700 14,197 15,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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