AoeStats
← KanSu

Nomad

504401182Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 33m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Dravidians · Taiwan
1617
+11
🇹🇼 Spanish · Taiwan
1588
+12
🇺🇸 Mapuche · United States
1588
+12
🇺🇸 Shu · United States
1476
+18
🇯🇵 Saracens · Japan
1599
-17
🇹🇼 Britons · Taiwan
1507
-13
🇻🇳 Ethiopians · Vietnam
1465
-12
🇹🇼 Lithuanians · Taiwan
1439
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,656 13:24 17:19 — ⛏ Fish Boom FC
44 1,486 13:40 17:46 — ⛏ Fish Boom FC into Fire Galleys
42 1,443 13:10 16:41 — ⛏ Fish Boom FC
41 1,410 12:40 16:23 32:23 ⛏ Fish Boom into Galleys FC
37 1,252 13:12 17:21 — ⛏ Fish Boom FC
31 1,070 15:15 18:58 — ⛏ Fish Boom FC
31 1,051 14:02 20:27 — ⛏ Fish Boom FC
23 793 13:21 22:52 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,375 14,165 3,960 1,145 28,645 29,002
6,350 12,343 7,975 850 27,518 26,809
9,170 6,789 3,085 2,900 21,944 23,889
7,790 8,285 3,055 2,055 21,185 21,581
8,240 7,163 3,650 1,085 20,138 23,557
5,375 7,286 1,445 600 14,706 15,029
5,625 6,087 2,310 300 14,322 13,900
2,950 2,585 555 200 6,290 7,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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