AoeStats
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Arena

508672548Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 43m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1616
+6
🇵🇪 Vikings · Peru
1415
+12
🇪🇸 Teutons · Spain
1329
+16
🇲🇽 Slavs · Mexico
973
+26
🇪🇸 Vietnamese · Spain
1346
-16
🇷🇺 Italians · Russia
1321
-15
🇨🇴 Persians · Colombia
1319
-15
🇨🇴 Mongols · Colombia
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,830 8:45 24:54 38:56 ⚔ Towers FC
40 1,750 10:20 13:55 28:32 ⛏ Fast Castle
35 1,550 10:54 14:42 32:27 ⛏ Fast Castle
33 1,444 9:52 13:37 28:29 ⛏ Fast Castle
28 1,222 8:31 17:03 30:16 ⛏ Fast Castle
25 1,098 10:33 15:24 28:49 ⛏ Fast Castle
22 969 10:50 17:40 32:42 ⛏ Fast Castle
13 589 10:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
36,450 12,075 14,680 4,950 68,155 73,882
28,745 19,103 10,495 1,940 60,283 64,078
26,320 12,570 12,945 1,800 53,635 72,423
22,740 13,145 6,755 850 43,490 49,685
21,050 12,910 7,775 850 42,585 49,943
16,880 14,609 3,165 4,405 39,059 44,801
15,785 12,960 4,500 1,730 34,975 38,885
3,000 710 100 125 3,935 4,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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