AoeStats
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African Clearing

504596970Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 85m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1463
+13
🇲🇽 Dravidians · Mexico
1414
+15
🇺🇸 Ethiopians · United States
1408
+15
🇺🇸 Lithuanians · United States
1403
+15
🇲🇽 Magyars · Mexico
1498
-18
🇵🇪 Britons · Peru
1456
-17
🇨🇴 Slavs · Colombia
1436
-16
🇪🇨 Persians · Ecuador
1169
-7
Player eAPM Actions Feudal Castle Imperial Opening
43 3,651 15:47 19:00 38:40 ⛏ Fast Castle
41 3,525 14:34 18:39 39:37 ⛏ Fast Castle
31 2,629 42:24 46:10 57:44 ⛏ Fast Castle
30 2,546 13:15 18:50 51:14 ⛏ Fast Castle
30 2,566 11:33 20:24 45:25 ⛏ Fast Castle
28 2,386 11:24 22:47 39:55 ⚔ Scout Rush
24 2,046 12:17 23:47 42:11 ⚔ Archer Rush
21 1,816 11:36 27:00 61:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,545 54,359 32,755 6,550 168,209 175,788
53,900 45,771 24,185 3,675 127,531 135,516
52,250 22,262 27,910 7,900 110,322 136,278
49,275 37,288 17,530 5,065 109,158 111,051
31,495 36,617 28,700 4,715 101,527 119,090
29,230 41,047 24,770 4,830 99,877 136,373
31,680 24,301 18,020 5,830 79,831 96,900
42,915 20,910 3,810 2,105 69,740 73,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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