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Socotra

504145528Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 35m 12s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
1271
+14
🇺🇸 Magyars · United States
1267
+14
🇵🇪 Saracens · Peru
1264
+14
🇧🇷 Persians · Brazil
1209
+17
🇵🇪 Khmer · Peru
1465
-25
🇻🇪 Burgundians · Venezuela
1226
-15
🇦🇷 Cumans · Argentina
1106
-10
🇦🇷 Romans · Argentina
1085
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,785 9:02 23:13 — ⚔ Scout Rush
46 1,615 9:14 24:52 — ⚔ Archer Rush
41 1,449 9:26 22:11 — ⚔ Scout Rush
41 1,455 10:41 17:51 — ⛏ Fast Castle
40 1,420 9:49 23:31 — ⚔ Scout Rush
20 699 9:27 19:59 — ⚔ Scout Rush
20 698 9:19 25:17 29:12 ⛏ Fast Imperial
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,650 14,225 5,270 390 28,535 30,927
11,940 5,625 3,970 200 21,735 24,244
12,055 4,643 2,500 200 19,398 19,812
8,460 5,234 4,225 200 18,119 19,688
7,970 5,460 3,360 100 16,890 17,527
5,795 6,915 3,330 100 16,140 19,422
5,615 4,525 865 1,175 12,180 12,024
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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