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African Clearing

503949869Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1339
+23
🇺🇸 Cumans · United States
1288
+13
🇨🇳 Berbers · China
1273
+14
🇺🇸 Mongols · United States
1271
+15
🇵🇪 Lithuanians · Peru
1494
-23
🇪🇨 Huns · Ecuador
1285
-15
🇲🇽 Magyars · Mexico
1095
-8
🇲🇽 Franks · Mexico
1058
-7
Player eAPM Actions Feudal Castle Imperial Opening
54 2,771 12:56 25:34 38:45 ⛏ Fast Castle
43 2,242 14:25 24:28 — ⚔ Scout Rush
37 1,902 12:38 23:47 42:51 ⚔ Scout Rush
35 1,823 14:06 17:47 41:28 ⛏ Fast Castle
25 1,298 13:22 22:54 40:16 ⚔ Scout Rush
25 1,305 13:54 33:39 51:03 ⚔ Scout Rush
23 1,216 14:41 19:18 34:17 ⛏ Fast Castle
21 1,099 11:48 25:00 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,725 19,872 12,695 4,600 65,892 67,667
27,340 19,856 12,020 2,800 62,016 68,677
21,785 11,256 12,880 1,500 47,421 69,688
17,010 15,081 10,340 3,550 45,981 54,321
19,705 15,895 5,245 2,770 43,615 46,040
16,575 15,923 3,155 1,490 37,143 46,221
12,945 11,065 3,740 1,250 29,000 31,449
11,290 9,260 1,685 1,050 23,285 23,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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