AoeStats
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MegaRandom

503062332Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 3m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Bengalis · Ecuador
1304
+16
🇺🇸 Tupi · United States
1206
+20
🇲🇽 Mongols · Mexico
1204
+20
🇲🇽 Malians · Mexico
1202
+20
🇵🇪 Franks · Peru
1426
-24
🇲🇽 Aztecs · Mexico
1332
-21
🇲🇽 Poles · Mexico
1228
-16
🇨🇴 Spanish · Colombia
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 191 — — —
31 104 — — —
29 100 — — —
26 89 — — —
26 88 — — —
19 65 — — —
14 48 — — —
11 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 0 0 300 296
50 150 0 0 200 237
50 125 0 0 175 125
150 0 0 0 150 280
100 0 0 0 100 190
100 0 0 0 100 150
50 0 0 0 50 131
0 0 0 0 0 100
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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