AoeStats
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QS Arena

503354626Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 27m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bengalis · Colombia
1049
+13
🇪🇸 Ethiopians · Spain
1031
+13
🇵🇱 Teutons · Poland
911
+19
🇫🇷 Britons · France
909
+19
🇨🇳 Teutons · China
1002
-17
🇻🇳 Teutons · Vietnam
989
-17
🇨🇳 Mongols · China
987
-17
🇨🇳 Franks · China
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 749 7:16 13:48 — ⛏ Fast Castle
20 542 8:12 14:12 — ⛏ Fast Castle
19 526 8:16 12:53 — ⛏ Fast Castle
18 486 10:11 14:09 — ⛏ Fast Castle
14 394 8:35 16:19 — ⛏ Fast Castle
12 328 8:48 13:20 — ⛏ Fast Castle
8 207 8:58 — —
2 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,835 6,830 5,455 200 23,320 25,877
10,535 7,030 465 300 18,330 25,755
7,735 6,200 1,215 1,600 16,750 20,597
8,765 5,990 1,450 200 16,405 21,886
7,760 4,975 1,585 855 15,175 18,728
7,000 5,340 1,275 200 13,815 16,480
1,750 665 0 0 2,415 3,261
800 175 0 0 975 1,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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