AoeStats
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QS Arena

503350815Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1010
+13
🇻🇳 Teutons · Vietnam
975
+14
🇨🇳 Mongols · China
973
+14
🇹🇷 Celts · Türkiye
948
+16
🇧🇪 Magyars · Belgium
1026
-18
🇨🇳 Khmer · China
960
-15
🇨🇳 Berbers · China
940
-14
🇨🇳 Japanese · China
831
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,799 8:37 12:56 28:28 ⛏ Fast Castle
46 2,588 8:34 31:51 40:26 ⚔ Tower Rush
27 1,500 7:05 15:04 24:25 ⛏ Fast Castle
24 1,349 9:11 13:41 27:39 ⛏ Fast Castle
22 1,226 9:45 16:41 33:19 ⛏ Fast Castle
20 1,121 8:41 14:32 33:11 ⛏ Fast Castle
18 976 12:04 21:53 38:46 ⚔ Drush
16 880 8:58 14:19 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,045 30,265 25,900 3,760 106,970 114,803
38,445 17,810 20,395 2,850 79,500 94,104
27,545 25,565 22,195 2,250 77,555 97,476
31,135 16,780 17,455 4,700 70,070 73,250
21,625 18,765 4,745 4,150 49,285 55,296
23,720 14,736 8,645 2,000 49,101 74,086
19,630 13,485 7,590 1,050 41,755 47,430
12,790 13,180 3,785 3,150 32,905 34,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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