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503347875Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 60m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
926
+49
🇨🇳 Franks · China
901
+19
🇨🇳 Hindustanis · China
895
+19
🇨🇳 Wei · China
847
+21
🇨🇳 Ethiopians · China
1010
-21
🇨🇳 Tupi · China
1010
-21
🇫🇷 Jurchens · France
944
-18
🇦🇺 Spanish · Australia
907
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,331 12:22 17:49 35:47 ⛏ Fast Castle
32 1,912 12:54 20:37 38:16 ⛏ Fast Castle
31 1,869 12:03 16:34 31:31 ⛏ Fast Castle
26 1,584 12:16 16:40 36:41 ⛏ Fast Castle
22 1,318 10:07 16:42 41:31 ⛏ Fast Castle
21 1,276 11:16 17:48 30:38 ⛏ Fast Castle
11 683 11:11 15:55 31:45 ⛏ Fast Castle
9 551 10:38 19:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,110 13,890 19,240 2,450 62,690 73,995
21,365 16,410 9,525 6,350 53,650 69,439
16,550 17,150 11,310 4,275 49,285 62,212
19,175 11,095 11,520 4,200 45,990 65,673
17,235 10,955 13,525 3,555 45,270 53,602
14,595 11,778 5,930 1,780 34,083 40,773
8,330 4,530 1,940 2,440 17,240 22,660
6,905 5,270 1,890 200 14,265 16,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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