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503343768Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 29m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1181
+12
🇮🇳 Khmer · India
1176
+12
🇵🇰 Slavs · Pakistan
1035
+18
🇨🇳 Mongols · China
1005
+20
🇲🇽 Turks · Mexico
1113
-17
🇫🇷 Bohemians · France
1089
-16
🇹🇷 Slavs · Türkiye
1087
-15
🇫🇷 Britons · France
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 923 11:42 16:00 — ⛏ Fast Castle
30 897 9:01 23:14 — ⚔ M@A Rush
29 869 9:43 19:50 — ⚔ M@A into Towers FC
27 794 10:08 15:24 — ⛏ Fast Castle
27 799 11:40 16:02 — ⛏ Fast Castle
21 620 10:42 14:37 — ⛏ Fast Castle
20 588 11:51 17:05 — ⛏ Fast Castle
18 522 10:20 21:03 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
10,825 6,160 1,615 950 19,550 22,215
9,605 6,030 2,420 200 18,255 20,312
7,405 4,675 1,655 1,000 14,735 17,179
8,145 4,460 1,255 140 14,000 15,826
5,950 4,565 950 1,270 12,735 14,329
4,850 4,475 1,400 750 11,475 13,702
5,680 3,321 1,115 755 10,871 12,530
5,100 3,870 790 370 10,130 10,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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