AoeStats
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QS Arena

503343354Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 6m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1038
+17
🇨🇳 Hindustanis · China
1019
+18
🇯🇵 Franks · Japan
1018
+18
🇨🇳 Goths · China
998
+18
🇨🇳 Huns · China
1077
-19
🇷🇺 Vietnamese · Russia
1063
-18
🇨🇳 Wu · China
1063
-18
🇨🇳 Mongols · China
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 195 — — —
29 182 — — —
22 134 — — —
22 136 — — —
16 99 — — —
14 88 — — —
12 76 — — —
11 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 300 50 0 2,050 2,592
1,150 400 0 0 1,550 1,693
850 275 50 0 1,175 1,474
750 325 0 0 1,075 1,275
400 50 0 0 450 780
350 25 0 0 375 463
250 0 50 0 300 445
200 0 0 0 200 288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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