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503333536Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 25m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1122
+12
🇬🇧 Malay · United Kingdom
984
+18
🇦🇺 Malay · Australia
927
+20
🇨🇱 Franks · Chile
914
+38
🇫🇷 Khmer · France
1047
-19
🇨🇳 Cumans · China
1036
-18
🇨🇳 Portuguese · China
1017
-17
🇲🇽 Italians · Mexico
1011
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,133 8:54 20:13 — ⛏ Fast Castle
42 1,078 10:31 13:22 — ⛏ Fast Castle
33 827 11:34 15:39 — ⛏ Fast Castle
26 651 11:08 17:50 — ⛏ Fast Castle
23 597 11:43 17:22 — ⛏ Fast Castle
19 474 11:03 15:43 — ⛏ Fast Castle
16 416 11:54 18:18 — ⛏ Fast Castle
15 383 10:39 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,270 5,635 440 300 14,645 15,343
8,000 5,375 200 520 14,095 14,427
7,175 5,830 300 300 13,605 17,089
5,975 3,020 2,315 650 11,960 11,975
6,175 4,465 200 850 11,690 13,414
5,825 3,788 930 850 11,393 12,189
4,945 3,460 1,100 100 9,605 10,534
3,570 4,109 1,610 180 9,469 10,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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