AoeStats
← YisusCreed

Black Forest

510931000Analyzed
3v3 RM · 5h ago on Oct 3, 2026· 58m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
562
+16
🇨🇳 Byzantines · China
491
+19
🇹🇼 Gurjaras · Taiwan
450
+20
🇨🇴 Vietnamese · Colombia
567
-19
🇨🇴 Teutons · Colombia
558
-19
🇨🇴 Romans · Colombia
517
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,811 15:33 21:33 44:07 ⚔ Drush FC
30 1,767 10:42 24:18 43:49 ⚔ Skirms into Archers
28 1,623 14:02 24:57 55:31 ⚔ FC into Skirms
28 1,602 13:03 26:15 46:42 ⚔ M@A into Skirms
12 685 13:22 26:22 40:27 ⚔ Archer Rush
11 666 13:07 23:26 46:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,920 19,177 12,625 1,860 54,582 60,276
21,075 20,200 12,090 1,145 54,510 66,349
19,960 17,012 3,965 1,665 42,602 49,275
13,850 17,500 5,865 800 38,015 48,284
15,545 8,985 6,955 2,700 34,185 46,407
13,300 9,250 5,830 3,940 32,320 44,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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